Pertama Siapkan Source Code Servidor
Bagian File yang Di Edit :
Bagian File yang Di Edit :
- pb-game/src/ru/pb/game/network/engine/client/packets/sendable/PROTOCOL_BATTLE_ENDBATTLE_ACK.java
Contoh Source Code Unlimited :
package ru.pb.game.network.engine.client.packets.sendable;
import ru.pb.game.network.engine.client.packets.GameServerToClientPacket;
import ru.pb.game.objects.model.clan.Clan;
import ru.pb.game.objects.model.players.Player;
import ru.pb.game.objects.model.players.enums.SLOT_STATE;
import ru.pb.game.objects.model.players.enums.Team;
import ru.pb.game.objects.model.room.Room;
import ru.pb.global.data.model.ClanInfo;
import ru.pb.global.data.model.ClanLogo;
import ru.pb.global.data.model.PlayerInfo;
public class PROTOCOL_BATTLE_ENDBATTLE_ACK extends GameServerToClientPacket
{
private Player _player;
private PlayerInfo _playerInfo;
private ClanInfo _clanInfo;
private ClanLogo _clanLogo;
private Room r;
private Clan _clan;
public PROTOCOL_BATTLE_ENDBATTLE_ACK(Clan c)
{
this._clan = c;
}
public PROTOCOL_BATTLE_ENDBATTLE_ACK(Player player)
{
_player = player;
_playerInfo = _player.getPlayerInfos();
r = player.getRoom();
player.setSlotState(SLOT_STATE.SLOT_STATE_NORMAL);
if(player.isRoomLeader())
{
if(r.getPlayers(Team.CHARACTER_TEAM_BLUE).size() - 1 > 0 && r.getPlayers(Team.CHARACTER_TEAM_RED).size() - 1 > 0)
{
r.setnewLeader(player);
}
else
{
r.setInFight(false);
r.stopBattle(player);
}
}
_log.info("Player >>>>>" + _player.getName() + " exit battle");
}
@Override
public void writeImpl()
{
writeD(1);
writeD(1);
writeD(0);
writeB(new byte[] {0x0c, 0x0f});
writeC(0);
writeH(3);
writeH(2);
for(int i = 0; i < 16; i++)
{
Player p = r.getPlayerBySlot(i);
if(p != null)
{
writeH(r.getScore(Team.CHARACTER_TEAM_RED) * 5);
}
else
{
writeH(0);
}
}
for(int i = 0; i < 16; i++)
{
Player p = r.getPlayerBySlot(i);
if(p != null)
{
writeH(r.getScore(Team.CHARACTER_TEAM_RED) * 25);
}
else
{
writeH(0);
}
}
writeB(new byte[] {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00
});
writeS(_player.getName(), 33);
writeD(_playerInfo.getExp());
writeD(_playerInfo.getRank());
writeD(0);
writeD(_playerInfo.getGamePoint());
writeD(0);
writeB(new byte[13]);
writeD(0);
writeH(18);
writeS("-RimelzModderz-", 16);
writeC();
writeH(50);
// ClanLogo logo = clan.getClanLogo();
writeC(3);
writeC(1);
writeC(2);
writeC(7);
writeH(3);
writeD();
writeD(61731594);
writeD(61728637);
writeD(2957);
writeD();
writeD(40947530);
writeD();
writeD(31802);
writeD();
writeD();
writeD(39);
writeD(85197);
writeD(78513);
writeD(6684);
writeD();
writeD(6684);
writeD();
writeD(71907);
writeD();
writeD();
writeD(23);
writeB(new byte[21]);
}
}
============================================================Credit Click here
Contoh Source Code Limited Battle :
package ru.pb.game.network.engine.client.packets.sendable;
import ru.pb.game.network.engine.client.packets.GameServerToClientPacket;
import ru.pb.game.objects.model.clan.Clan;
import ru.pb.game.objects.model.players.Player;
import ru.pb.game.objects.model.players.enums.SLOT_STATE;
import ru.pb.game.objects.model.players.enums.Team;
import ru.pb.game.objects.model.room.Room;
import ru.pb.global.data.model.ClanInfo;
import ru.pb.global.data.model.ClanLogo;
import ru.pb.global.data.model.PlayerInfo;
public class PROTOCOL_BATTLE_ENDBATTLE_ACK extends GameServerToClientPacket
{
private Player _player;
private PlayerInfo _playerInfo;
private ClanInfo _clanInfo;
private ClanLogo _clanLogo;
private Room r;
private Clan _clan;
public PROTOCOL_BATTLE_ENDBATTLE_ACK(Clan c)
{
this._clan = c;
}
public PROTOCOL_BATTLE_ENDBATTLE_ACK(Player player)
{
_player = player;
_playerInfo = _player.getPlayerInfos();
r = player.getRoom();
player.setSlotState(SLOT_STATE.SLOT_STATE_NORMAL);
if(player.isRoomLeader())
{
if(r.getPlayers(Team.CHARACTER_TEAM_BLUE).size() - 1 > 0 && r.getPlayers(Team.CHARACTER_TEAM_RED).size() - 1 > 0)
{
r.setnewLeader(player);
}
else
{
r.setInFight(false);
r.stopBattle(player);
}
}
_log.info("Player >>>>>" + _player.getName() + " exit battle");
}
@Override
public void writeImpl()
{
writeB(new byte[] {0x0c, 0x0f});
writeC(0);
writeH(3);
writeH(2);
for(int i = 0; i < 16; i++)
{
Player p = r.getPlayerBySlot(i);
if(p != null)
{
writeH(r.getScore(Team.CHARACTER_TEAM_RED) * 5);
}
else
{
writeH(0);
}
}
for(int i = 0; i < 16; i++)
{
Player p = r.getPlayerBySlot(i);
if(p != null)
{
writeH(r.getScore(Team.CHARACTER_TEAM_RED) * 25);
}
else
{
writeH(0);
}
}
writeB(new byte[] {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00
});
writeS(_player.getName(), 33);
writeD(_playerInfo.getExp());
writeD(_playerInfo.getRank());
writeD(0);
writeD(_playerInfo.getGamePoint());
writeD(0);
writeB(new byte[13]);
writeD(0);
writeH(18);
writeS("-RimelzModderz-", 16);
writeC();
writeH(50);
// ClanLogo logo = clan.getClanLogo();
writeC(3);
writeC(1);
writeC(2);
writeC(7);
writeH(3);
writeD();
writeD(61731594);
writeD(61728637);
writeD(2957);
writeD();
writeD(40947530);
writeD();
writeD(31802);
writeD();
writeD();
writeD(39);
writeD(85197);
writeD(78513);
writeD(6684);
writeD();
writeD(6684);
writeD();
writeD(71907);
writeD();
writeD();
writeD(23);
writeB(new byte[21]);
}
}
NB : Maka yang Diganti adalah Pada Saat baris
@Override
public void writeImpl()
{
Maka yang Membuat Battle Time Unlimited adalah :
@Override
public void writeImpl()
{
writeD(1);
writeD(1);
writeD(0);
writeB(new byte[] {0x0c, 0x0f});
,dan Untuk Limited hanya Menghapus Code dibawah ini Saja:
writeD(1);
writeD(1);
writeD(0);






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